You are a beachcomber living by the shore. Today, you wake to find an empty fish bowl in your home, and don't remember how it got there. You try to piece your memory back together, but soon learn what the old maps meant: Here there be monsters.
The game FISH BOWL is about a beach comber who awakes one day to find a peculiar fish bowl in his shack near the beach, unable to remember where it has come from and why it is there; this makes the fish bowl a central object and the player is likely to get the idea that there is something to be done about it.
The game is segmented into two parts, the first of which mainly deals with the fish bowl, the second concerning the search for the truth about the situation. Amnesia is a subject of the first part and resolved in the second, which justifies the use of this trope. The change between illusion and reality is nicely arranged and conveys a surreal feeling. The storyline is sinister and dismal.