Medieval setting

Yes, Another Game with a Dragon!

An entertaining little romp that's sometimes straight fantasy and sometimes more akin to parody of fantasy, as indicated by the name (which adverts to the r*if community's well-aired dislike for games involving dragons). A few of the puzzles are a bit obscure, but most are both challenging and reasonable, and there's substantially more plot than the typical canonical fantasy game offers. Funny and well-written.

Zork: A Troll's-Eye View

Have you ever wondered how the life of a guard troll is? Find out in this game!

Another one-room joke game. You too can experience the boredom of a monster guarding a passageway!

This is a one room insider joke for everyone familiar with the original Zork trilogy.

Wearing the claw

A traditional fantasy quest in which you and your village have been cursed with a slow transformation into various animals. The only way to stop the curse is to retrieve the Pendant of Elinor from the mysterious island of the Goergs.

A short fantasy with a theme of illusion and an interesting substitute for a scoring system. Your town is subject to a curse that is turning people, bit by bit, into animals. The closer you come to meeting the demands of the wizard responsible, the more your wolf's paw turns back into a hand.

Mite - Details

Mite is an easy-going, picturesque, coming-of-age sort of fantasy anchored in the section of the literary landscape inhabited by The Wind in the Willows. By the way, you're a pixy.


When thirteen year old Rosalind tires of her mother's angst, she sets off to grandmother's house for good food and better company. But upon arriving, she finds an empty house, a half-twisted quilt, and a full-on mystery. Thus begins her quest through space, memory and a closet full of skeletons.

Moon-Shaped is a typical puzzle-based interactive fiction, save that it favors fuller prose over fuller geography. Puzzles are of moderate difficulty and clued fairly well, and a menu interface offers progressive hints.

The Djinni chronicles

The Djinni chronicles is a story, or rather a series of linked stories, about humans summoning djinni in order to gain their heart's desires -- beauty, happiness for a loved one, victory over one's enemies, that kind of thing. The player is not put in charge of the humans, but in charge of the djinni.


*The intepid Adventurer has escaped the caverns. Nought remains to block a successful escape but this troll here. Hmmm. A one-room adventure. *

You've already overcome dozens of obstacles, collected lots of treasures, and scored 240 points out of 250; now there's just the little matter of getting past a canonical troll bridge and scurrying out of the caverns with your loot. But how? In the game's words: