You awake, finding yourself upon a hard, cool, plasticky surface. Placing your hands against the smooth floor you hoist yourself up. There's nothing here. Nothing at all. For you have found yourself in what appears to be a completely empty room. The floor, ceiling, walls - all white. There's not even a visible join between the walls and the floor. Nothing here. No little items, no handy key for escape - nothing at all, but you and the room. So how will you get out?
Gain your freedom
A one-room puzzle feast. No plot to speak of, a modicum of atmosphere, one interesting character: Catharine, the toyshop's owner's daughter. She plays nine games with you, some traditional, some based on puzzles from other adventure games, a few requiring bending of the rules. Contains references to Trinity and Curses!, but the only puzzle that requires knowledge of either is optional. The final puzzle is very hard unless you're familiar with the works of Raymond Smullyan. Has an in-plot hint system (ask Catharine for help).
This is a one-room game with two simple, but very logical, puzzles. It doesn't aim very high, but it hits its target. The sparse implementation is well-excused by the premise that the protagonist has been abducted by aliens who are not all that sure of what constitutes ideal living conditions for a human being: literally everything plays into one of the game's puzzles in some capacity, and subtle details give the protagonist himself a nice bit of characterization.
Muddy's plan done landed you and your partner in the hoosegow. Now you're fixing to rectificate the matter before the marshal introduces you to the business end of a hangin' rope at dawn.
*The intepid Adventurer has escaped the caverns. Nought remains to block a successful escape but this troll here. Hmmm. A one-room adventure. *
You've already overcome dozens of obstacles, collected lots of treasures, and scored 240 points out of 250; now there's just the little matter of getting past a canonical troll bridge and scurrying out of the caverns with your loot. But how? In the game's words:
There's just one room. How hard can it be? Just unlock the door. Oh. There's 69,105 keys.
In this game you play the legendary Cimmerian barbarian, Conan, and your objective is simple. Kill everything. No, not every living thing. Everything. The walls of the room only escape Conan's mighty wrath because they "are already dead. Conan suspects that he killed them in an earlier episode."
This game takes place in a single room — but not always the same one. The room contains just one item, but again, there's more to it than that. Experiment and enjoy.
Fragile Shells falls to the category of "escape games", where the aim is to get out of a single room or a small space by using the items that are available around the player. The locale and the backstory for this is rather more interesting than in many similar games: a half of a module from a space station, spinning out of control.